The Worst Out of Bounds Glitch in Paper Mario

Have you ever pushed a Toad for over an hour? I have. Would not recommend. Sequence-breaking glitches are pretty cool. Taking a linear game and playing it out of order makes it more replayable, plus, there are sometimes unique side effects. If you were to beat Chapter 2 after obtaining the Ultra Boots, for example, you could enter the Dry Dry Ruins without placing the Pulse Stone in the rock. MovMarioPaper found that out a few years ago. Here's the original discovery video:    • Video   There is a certain community of people that are very interested in sequence-breaking glitches: speedrunners! Ever since the Dry Dry Ruins loading zone was found to be active regardless of story progress, they were searching for a way to reach it without the Ultra Boots. It was eventually theorized that a Kooper Super Jump could work, but this would require falling out of bounds. Unfortunately, no out of bounds glitches were possible in that room. Until now. But, let's just say it sucks. And speedrunners hoping to get out of bounds quickly will not be very happy :( As a side note, I'm not sure who discovered Early Toy Train. It has been known since before Blue House Skip, and documentation back in the 2012 era is difficult to find. If anyone has information on this please let me know. I'm also experimenting with Patreon! If you'd like to go the extra mile to directly support my content, please head on over to   / stryder7x   If you'd like to stay updated, check out my Twitter & Twitch: ‌• Twitter:   / stryder7x   ‌• Twitch:   / stryder7x   Animated Intro by TheSneakySpy:    / thesneakyspy   Video Border by totallynotjon_:   / totallynotjon_