Changes to invisible Mesh Lights in Daz Studio 4.20

In this episode I'll show you a small change that's happened in the latest version of Daz Studio in regards to Mesh Lights. When turning an emitter (nearly) invisible on the Surfaces Tab, the light loss through transparency is now linear. This means when we have 7 digits behind the comma in transparency, we need to add 7 zeros to our Luminance value to compensate. Let me show you how it's done. SUPPORT MY PROJECTS HERE ========================== https://ko-fi.com/wpguru   / versluis   https://wpguru.tv/support BUY ANYTHING from DAZ3D and I'll get a cut: ===================================== https://wpguru.tv/daz BUY ANYTHING from Amazon and I'll get 4% (I think) =========================================== Amazon US: https://amzn.to/2HHusxl Amazon Canada: https://amzn.to/2XeaiAS Amazon UK: https://amzn.to/2Wru217 Amazon Germany: https://amzn.to/2WuQfvx #DazStudio #MeshLights #GhostLights