Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5
Browse the Megascans library on @Fab https://fab.com/sellers/quixel --- Quixel's Jakob Keudel shows his approach to constructing the destroyed buildings and the larger environment for his featured scene in the Ninety Days showcase video. All pieces for the collapsed and blown-apart structures were built using Unreal Engine 5's geometry and fracturing tools, leveraging Megascans surface scans. Jakob takes you on a step by step process on how he created broken floors modules in particular, in addition to the destroyed building pieces and the various other assets — without ever leaving the engine. Watch the full Ninety Days showcase video: • Ninety Days in Unreal Engine 5 Full playlist of Creating ‘Ninety Days’ in Unreal Engine 5 tutorials: • Creating ‘Ninety Days’ in Unreal Engine 5 Read all about the Ninety Days project on our blog: https://quixel.com/blog/2022/5/12/nin... For more art from the Ninety Days project check out our Art Blast on ArtStation: https://magazine.artstation.com/2022/... --------Links and references mentioned in this video ------ Livestream by Arran Langmead “Blockout and Asset Production in Unreal Engine 5” • Blockout and Asset Production in UE5 | Fea... Geometry Script live stream “Exploring Geometry Tools in UE5 | Inside Unreal” • Exploring Geometry Tools in UE5 | Inside U... World Partition documentation https://docs.unrealengine.com/5.0/en-... Level Instancing documentation https://docs.unrealengine.com/5.0/en-... --------------- Creating ‘Ninety Days’ in Unreal Engine 5 Series Part 1: An Overview - • Overview: Creating ‘Ninety Days’ in Unreal... Part 2: Displacing Geometry - • Displacing Geometry: Creating ‘Ninety Days... Part 3: Destroying Buildings - • Constructing Destroyed Assets: Creating ‘N... Part 4: Animating in Sequencer - • Animating in Sequencer: Creating ‘Ninety D... --------------- #quixel #megascans #ninetydays #unrealengine #UE5

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