Animating a Jump in Toonboom Harmony
One of the best exercises for a baby animator is a simple jump. I wanted to talk about how I would think about this kind of thing. Thinking about weight, arcs, timing, all those super useful animation fundamentals. I was just going to do the keys, but I got carried away so it's a wee bit long. haha. Get a free version of the rig I use here: https://gum.co/ZCTsA Also, if you want to hear about paint-overs, or animation critic I've got some sneaky announcements in there too!! Keep upto date on livestreams, and short-film updates on twitter. / stylusrumble music: https://www.freesound.org/people/mick...

▶︎
Animating an object lift in Toonboom Harmony

▶︎
Jump Animation: The Complete Beginner's Guide

▶︎
Can I fully rig a ToonBoom character in 10 minutes? (..no)

▶︎
BASICS - How to create a Parallax or Multiplane Effect (Harmony)

▶︎
Frame-By-Frame Animation with Toon Boom

▶︎
Animating With Bones in Toon Boom Essentials (1/2)

▶︎
ANIMATION - Morphing your animation like a lazy bumm (Harmony)

▶︎
Character animation: Blocking

▶︎
6 Things I Wish I Knew Before I Started Painting | Duncan Rhodes

▶︎
The Professor Who Taught People How To Think (1962)

▶︎
Invert Cutting: Rigging the Eye in Toon Boom Harmony

▶︎
How to Animate a Cut-out Character in Harmony 11

▶︎
Head stuff. Tilting vs Turning

▶︎
Cut-Out Animation: Animating a Jump; My Process in Toonboom

▶︎
RIG - Rigging Basics part 1 (Harmony 17)

▶︎
12 Principles of Animation (Official Full Series)

▶︎
2D Rig Animation, but JUICIER (Rigs + roughs toonboom workflow)

▶︎
Character Perspective Tips

▶︎
Toon Boom IK Leg Rig Tutorial

▶︎
