Chasing Trends Was Killing My Game | Brickwork Devlog Ep.2
🧱 Wishlist BRICKWORK on Steam! https://store.steampowered.com/app/48... Patreon:   / redgiraffe404  Discord:   / discord  👉 Help me reach 50k subscribers! Click here to subscribe:    / @redgiraffe404  In the second episode of Brickwork, we move away from standard "cozy builder" expectations to find a genre that genuinely excites me. What happens when you fuse a modular brick-building sandbox with a tactical Tower Defense game? We dig into the core design philosophy of how towers should actually look and behave in a world made of blocks, solve a massive pathfinding challenge using some clever math, and throw a bunch of chaotic ideas at the wall to see what sticks. This episode covers: The Pivot: Why I walked away from the cozy genre to build a game I actually want to play. The Stacking System: Solving the tower menu vs. multi-block dilemma with a modular modifier system. Flow Fields vs A:* Implementing a high-performance pathfinding algorithm for enemy swarms. Patreon members across all tiers will be getting access to a playable demo of this prototype in the near future—hop in if you want to test the build and help shape the game! V I D E O S T O W A T C H N E X T : Brickwork EPISODE 1: The Mistake That Started Everything | Brickwork Devlog Ep.1    • The Mistake That Started Everything | Bric...  Pixel Perfect EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect    • The Secret to Crisp 3D Pixel Art Rendering...  --- 00:00 Intro 01:29 The Pivot 03:30 Towers 05:47 Enemies 08:31 Prototyping 10:22 Outro --- Inquiries: [email protected] #brickwork #devlog #gamedev #unity3d #indiegame #unity #gamedevelopment #indiedev #pixelart #coding #towerdefense

Is Terraria Possible WITHOUT Enemies?

Speedrunners just BROKE Tears of The Kingdom

The Mistake That Started Everything | Brickwork Devlog Ep.1

500 million voxels/sec - Voxel engine optimizations

2 Months of Solo Game Dev | Devlog #1

I Made A PVP Smithing Game

The AI Take Over Has Completely Backfired and I Can't Be Happier

I Built a Factory to Feed Hungry Monsters

Can this Ancient Invention Ride Abandoned Railroads?

This Game Broke Me

I abused 1,000,000 clones for eternity

I Made a Roguelike Game in 72 Hours!

Can Modern VFX Artists use 90s Software?

Why Building AI Data Centres Isn’t Working Anymore

Drawing the Line on 3D Pixel Art | Pixel Perfect

Okay, the NEW Stairs Update is cursed.

The Story Of Mario Maker's Impossible Levels

SHOTGUNS: The Right Tool for the Wrong Player

The Most Genius Factory Game

