Chasing Trends Was Killing My Game | Brickwork Devlog Ep.2

đź§± Wishlist BRICKWORK on Steam! https://store.steampowered.com/app/48... Patreon:   / redgiraffe404   Discord:   / discord   👉 Help me reach 50k subscribers! Click here to subscribe:    / @redgiraffe404   In the second episode of Brickwork, we move away from standard "cozy builder" expectations to find a genre that genuinely excites me. What happens when you fuse a modular brick-building sandbox with a tactical Tower Defense game? We dig into the core design philosophy of how towers should actually look and behave in a world made of blocks, solve a massive pathfinding challenge using some clever math, and throw a bunch of chaotic ideas at the wall to see what sticks. This episode covers: The Pivot: Why I walked away from the cozy genre to build a game I actually want to play. The Stacking System: Solving the tower menu vs. multi-block dilemma with a modular modifier system. Flow Fields vs A:* Implementing a high-performance pathfinding algorithm for enemy swarms. Patreon members across all tiers will be getting access to a playable demo of this prototype in the near future—hop in if you want to test the build and help shape the game! V I D E O S T O W A T C H N E X T : Brickwork EPISODE 1: The Mistake That Started Everything | Brickwork Devlog Ep.1    • The Mistake That Started Everything | Bric...   Pixel Perfect EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect    • The Secret to Crisp 3D Pixel Art Rendering...   --- 00:00 Intro 01:29 The Pivot 03:30 Towers 05:47 Enemies 08:31 Prototyping 10:22 Outro --- Inquiries: [email protected] #brickwork #devlog #gamedev #unity3d #indiegame #unity #gamedevelopment #indiedev #pixelart #coding #towerdefense