[WuWa] Danjin vs Nameless Explorer - Hologram 6 (No-Hit)

Hmmm, an odd one to be sure. I think this might be the hologram with the least changes compared to their regular version or at least close to it. Ignoring the mandatory aggression boost - he gets the triple hug clap, the tune break counterattack, and the super fast fly-by which might actually be in the regular version too? There's also the oddly timed damage pulse before he does the big laser sword slash-down. Maybe it's just because I'm so used to the round 2 Endstate Matrix version which might've used some extra movesets that the regular didn't have. That being said, I do like him. He's a solid fight all around, definitely the easiest 3.x hologram but that still puts him in the middle I'd say. I did figure out a way on Danjin specifically to survive the satellite crash without using it to hurt Explorer, which I chose to do because man - chunking A THIRD of his health bar is kind of a killjoy, especially since doing that is basically impossible to mess up with how much time they give you. Not sure how many other characters can do that though since you need a move that gives i-frames, doesn't stop time/freeze enemies, and also can immediately chain into a double dodge. This is because the crash doesn't trigger perfect dodge and it also seems to have a continuous hit box to it. The new timer damage buff is really great though - having 160% more damage for a full minute is crazy and no hp drain means no second guessing on no-hit runs for characters that aren't Danjin. I do think it seems out of place to have this implemented for Explorer though since he not only has a built-in mechanic to chunk a third of his health but he also has average hologram 6 health to begin with. (Would've loved this boost for Sigillum.) However, I think the point is that this future-proofs holograms released later for these solo character runs. Even when they make another one as tanky as Sigillum, the timer won't be an issue cause of this massive boost. Additionally, this also opens up more characters to be able to do solo runs without the help of food, sigs, or godroll echoes. (Of course, this is assuming this will permanently replace the previous timer damage boost mechanic, which it better!) Timestamps: 0:00 Start 0:51 Fight 6:03 End