Create Any Fur in Blender! Part 2: Geometry Nodes
In part 2/4 of the "creating fur" tutorial series, we'll be working with geometry nodes to really customize the hair systems and make them look more realistic. We'll use the with Blender included drag and drop assets and tweak them when necessary. With this tutorial series, I hope to give you the tips & tricks to create your own desired animal fur just like I did with our fella Merry in this tutorial. You can find the result as an asset within the Blender Universe asset library for free for a limited time. https://bakeduniverse.gumroad.com/l/bbps Please follow the following steps if you use the Syberian Cat Fur asset: 1. Drag and drop it in your scene from the Blender Universe library. 2. Move the collection to the world origin. 3. Go to object - apply - make instances real. 4. You'll now be able to see the different fur systems and the geometry nodes that shape them. Cheers, Nino 0:00 Intro 0:29 Slight grooming edits 2:20 Applying hair geometry nodes (hair thickness) 6:30 Short hair geometry nodes 9:25 Medium length hair geometry nodes 13:12 Long hair geomtry nodes 18:00 Adding an HDRI 19:14 Adding more long hair curls 20:33 Adding some irregular hair 25:05 Outro

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