DiceClan e27 Cost of War
By The Die Clangen Challenge (notes: solo patrols are a border patrol, D =dice the number is the amount of sides and some rules are optional) Leaders bound to do solo patrols (if the leader is pregnant they can go on patrol with a healer/deputy/or mate)[optional role a d6 to decide 1-2deputy,3-4mate,5-6healer] -unless the leader has a starclan/dark forest trait the amount of lives a leader has is based on a D8 (between 1-8 lives) -code breakers must do solo patrols based on a d4 (1-4 solo patrols) -discovered murders must do solo patrols based on a d12 (1-12 solo patrols) -d4 on elders to retire (1 warrior,2 healer,3 mediator,4 elder) -Each leader has a different priority. At start of leadership role a d4 (1training, 2 hunting 3 border patrol 4 random) [optional: note for the first leader only you can choose] -feeding tactics change with each leader roll a d6 to determine which tactic to go with (1 by status, 2 younger first, 3 less nutrition first, 4 hunter first, 5 sick/injured first, 6 High Exp First) -each leader must have a mate of the opposite gender to have kits with with the exception of the first leader can wait till the sixth moon of the challenge -ignore biology will be off same sex, adoption will be allowed on & cats can have an unknown parent, disability is optional a.k.a. no force retire -XP based promotion for apprentices -Prey theft against other clans is always what the clan goes for during that particular border patrol -If at war with a particular clan, and the kit prompt comes up kill the kits otherwise do not try to kill the kits -Always except the apprentices fleeing their clan and are open to outsiders -healer’s always solo patrol -Warriors alternate between hunting and border patrol three cat patrols for hunters at max and six cat patrols for border patrol at max (start with 1-2 cat patrols until you have at least 1 page of cats) -optional banish those who are repeat offenders to code breaking/murder (ie they do it at least 3 times) The cat can be brought back only under new leadership otherwise ignore them if you were bringing outsiders through the leaders den -Outsiders can be brought in through the leader den but missing clanmates outside of the banished are prioritized over outsiders -All cats must have a suffix optional if the cat must be must have a clan base name versus a random base prefix for name you may also reroll names if you don’t like their name or if you were recording it like me and can not pronounce said name -optional healers cannot have mates, also optional punishment for healers who take mates/have kits by temporarily changing them to a warrior to solo patrol or castration. -optional leaders, rolling Odds will want traditional names, Evens will want to have some aspect of it previous name you can swap even an odd if you don’t want it to be that way (alternatively roll heads or tail, even=head odd=tail Optional apprentices from other clans change their names Optional optional rules for mediators to affect negative and positives on sabotage even don’t sabotage Optional randomize your entire clan Option deputy require mates (can roll even/odds or heads/tails to determine if required) Roll a 20 to determine apprentices training type(1 for mediator,2-5 for healer,6-20 warrior) optional do the rolling up the same 20 for any outsider joins that joins (heads outsiders stay the same tails=outsiders inflicted by the d20 (warriors den 4 is reroll) roll d4 for how many moons to antagonize after war is reached moon event of cat sharing prey with outsider will equal a d4 of solo hunting patrols when aplicable (aka healers & mediators can't hunt, optional temparily have them swap to warrior to hunt) second channel: @ForeverlostStoryProductions Twitch: / sapphireofnight DeviantArt: https://www.deviantart.com/sapphireof... Wattpad: https://www.wattpad.com/user/Sapphire... Discord Server: / discord

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