My Illustration Style with Blender's Compositor
I had a couple questions about how I was getting this look with the compositor, so this is a rambling tour of my current set up. Would love it if you have ideas for how to improve, and I'll be around to answer follow up questions because I'm sure I glossed over some things! The last short I did used a similar look, but with the Shader to RGB node in the materials, so as I iterated I would have to adjust evvverrryy material. So this set up uses totally normal materials (mostly just diffuse shader with a texture) and uses the compositor to simplify and stylize the lighting, making it way easier to get different lighting set ups and use existing assets. 00:00 Intro 00:38 Render Layers 01:16 Color 01:58 Lights and Shadows 08:10 Trying to explain Mix Color Node 09:04 Emission 09:47 Atmospheric Perspective 11:10 Sky (Matte Painting) 12:42 Post Process 13:46 An example of dynamic lighting #blender #npr #bnpr

My Blender to Procreate workflow for texture painting

Turn Any Photo into a Game Asset (Fast & Easy Blender Tutorial)

Combining 2D and 3D Animation in Blender - Process for Space Explorers 2

THIN WALL, the incredible new Principled BSDF feature in Blender 5.2

2D Face Animation on a 3D Head - Blender

Blender doesn’t have to be complicated

Projection Mapping 2.5D Blender concept for an Animated Film!

الرقية الشرعية للشفاءمن السحروالعين والحسد حصن من الشيطان رقية البيت والاولاد بصوت القارئ سعيد حمدان

Creating A Riso Compositor In Blender: Transforming RGB To CMYK or CMY

1-Click RENDER to PAINTING: Blender's NEW Paint Filter in 6 minutes

how I made this 2.5D illustration in BLENDER

FREE CLASS - How I study stylized SCI-FI in Blender

How to make next-level procedural materials in Blender

Beginner Blender 3D Tips I Wish I Knew When I Started

Oil Painting In 3D In Blender.

Breaking the ‘Blender Look’ - Handmade Texture Maps

After Effects 2026 is Here: What’s New?

30 little-known Blender tricks

Progress on Space Explorers 3 - More 2D/3D Blender

