日本のゲーム業界に革命を起こしたソフト『ドラゴンクエスト』発売時の衝撃とは?
The JRPG "Dragon Quest," released by the former Enix, is a game I played a lot at the time, and it was an excellent game in terms of design, music, and gameplay. I'd like to talk about what makes it so great from the perspective of a game creator. If you're interested, please check it out! ♪ ●Related Videos I was involved in the development of the first Dragon Quest action game. • ドラクエ初のアクションゲーム開発に携わっていました Please subscribe to my channel! ♪ #DQ1 #DragonQuest ============================================== ▮ Various Social Media ▶ YouTube (Okamoto Yoshiki Juku) / @yoshikiokamotoworkshop ▶ YouTube (English subtitles) / @yoshikiokamoto2694 ▶ YouTube Sub-Channel / @yoshikiokamotosubch ▶ Twitter / sasukebusaiku ▶ Instagram / sasuke.okmt ▶ Clubhouse https://clubhousedb.com/user/yoshikiokmt ▶ Facebook / yoshiki.okamoto.923 ============================================ ▮ About Me Yoshiki Okamoto (Game Producer) Born in 1961. He joined Capcom shortly after its founding in 1983 and produced numerous hit games, including "Street Fighter II." He left Capcom in 2003 and founded Game Republic. He began developing major games at his own studio, but began struggling financially around 2010 and essentially ceased operations. In recent years, he has been involved in the project as one of the developers of the hit smartphone app, "Monster Strike." ============================================= ▮ About this channel With 40 years of industry experience, Yoshiki Okamoto is a rare game producer who turned his life around from 1.7 billion yen in debt to a peak monthly income of 430 million yen. He will share behind-the-scenes stories about game development and information about the game industry.
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【ゲーム業界】何が不満だった?新卒で入社したコナミ工業を2年目で辞めた理由
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なぜセガはドリームキャストで家庭用ハードから降りたのか【ゲーム機帝国興亡史】
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【ゆっくり解説】FFのおまけと呼ばれた名作の末路!大爆死で完全終了のお知らせ【武蔵伝】

AC版『ソンソン』開発の裏側

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【ゲーム芸人フジタの挑戦第100回】アトランチスの謎(サンソフト)

【梅津シャア】ZガンダムのOP語り【ノースリーブ】

ゲーム業界歴41年を振り返って気づいた「しくじり」から反省すべきこと
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Why many talented people left Capcom | Yoshiki Okamoto

