#126 Sword of Convallaria - Live PvP: Bellian Squad Vs Merc Squad (Win by Elimination)
Subscribe for more. The name of the game is Sword of Convallaria, a FREE Turn-Based Tactics RPG available on PC and Mobile. Gamemode: Non-Legendaries Only Map: Scorching Hills System: Free Pick Teams: 5 v 5 Factions: False Ascension: Allowed Gear: Allowed Tarot: Allowed Tarot Captures: Forbidden Turn 1 Tactics: Forbidden Non-Self-Healing: Allowed Non-Self-Support: Allowed Bound Effects: Allowed Knockback: Allowed Void-Knockback: Allowed Left: Bellian (Bellian Squad) Right: Merc (Merc Squad) Victor: Merc (Merc Squad) If you want to duel, find me in the Sword of Convallaria Official Discord Server, Hawky's Discord Server, or Gloria's Hall's Discord Server. We have our own PvP Club in Hawky's Discord, too. In Hawky's Fight Club, we play on 6 maps, and currently have 8 gamemodes to choose from, with 10 to 11 optional modes for each gamemode. Maps: Scorching Hills (Small) Hollowed Mine (Big) Twilight Harbour (Big) Chamber Dilemma (Medium) Desert City (Medium) Ruined Town (Small) Gamemodes: Standard Match Use 1 strong legendary unit and 4 mid or weak legendary units. Launch Legendaries Only Use 5 launch legendary units. Launch Legendaries Hybrid Use 1 launch legendary unit and 4 non-legendary units. Non-Legendaries Only Use 5 non-legendary units. Mirror Match Use the same units as your opponent. Overnerfed Match Use 5 legendary units, but each one has its strongest skills banned. Custom Match Create your own rules with your opponent. Unrestricted Match Use 5 legendary units, and anything goes. Optional Modes: Unascended Mode If both players agree, ascension skills will be forbidden. Ungeared Mode If both players agree, weapons, trinkets, and tarots will be forbidden. Unrestricted Mode If both players agree, tarot captures and Turn 1 tactics will be allowed. Unhealable Mode If both players agree, all non-self-healing active skills, passive skills, reaction skills, and the Wheel of Fortune tarot will be forbidden. Non-self-healing from traits, debuff skills, and auras are still allowed, but not trait active skills. Unsupportable Mode If both players agree, all non-self-support active skills will be forbidden. Non-self-support from traits, passive skills, reaction skills, debuff skills, and auras are still allowed, but not trait active skills. Unstoppable Mode If both players agree, Bound effects will be forbidden. Bound skills are still allowed, but are not allowed to bind any unit. Immovable Mode If both players agree, all knockback methods, including skills and traits, will be forbidden. Traditional Mode If both players agree, Void-Knockback will be forbidden. Knockback onto nothing, walls, items, or other units is allowed. Classical Mode If both players agree, both teams must comprise units of each class. Both teams must have 1 Defender, 1 Breaker, 1 Seeker, 1 Destroyer, and 1 Watcher. In 6 v 6, the sixth unit must be a Destroyer or a Watcher. Ultimate Mode If both players agree, ALL optional modes will be enabled simultaneously. Faction Mode (applies to SOME gamemodes): If both players agree, each player must use units of the same faction. Archetypes, which are Aggression, Alacrity, Discipline, and Fortitude, do not count as factions. The Drifter faction combines units from Mercenary and Outlaw. For factions lacking in units, Drifters may be used alongside them. If both players agree, archetypes may count as factions.

#125 Sword of Convallaria - Live PvP: Bellian Squad Vs Classical Squad (Loss by Map-Elimination)

#119 Sword of Convallaria - Live PvP: Vlder Tribes Vs Alacrity Squad (Win by Elimination)

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#123 Sword of Convallaria - Live PvP: Bellian Squad Vs Merc Squad (Loss by Map-Elimination)

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