【崩壊スターレイル】ケリュドラ最強パーティー編成!ファイノン、アナイクス、セイバー、アーチャーなどの編成を徹底紹介!
-------------------------- Serial Code Exchange Site: https://hsr.hoyoverse.com/gift?code=T... Serial Code Validity Period: September 2nd - September 24th Serial Code Contents: 50 Star Orbs Can only be exchanged once per game UID. -------------------------- [Keryudra Training Guide] • 【崩壊スターレイル】ケリュドラの完全育成解説!ファイノン・アナイクス強化!使い方や凸... [Table of Contents] 0:00 Introduction 0:59 Phaionn Team 4:32 Anaix Team 5:22 Archer Team 6:30 Saber Team 7:31 Mordis Team 8:11 Madame Herta Team 8:42 Summary [Efficient Ways to Increase Damage] • 【崩壊スターレイル】効率よくダメージを稼ぐ方法を徹底解説。耐性貫通や被ダメが何故強い... [Damage Calculation Tool] https://honkai.asagi-game.com/ [Join Membership] / @asagi-games [X (formerly Twitter)] / asagi_game [Notes] Questions about content explained in the description or video will generally be ignored. The following comments may be deleted without notice: Unfounded character belittling Comments that could be interpreted as provocation or defamation Leaked information *There's nothing wrong with arguing, but vulgar comments that insult each other will be deleted and blocked. Please do so elsewhere. [Simulation Notes 1] The values shown in the simulation are not uniquely determined. There are many variables, such as character stats, enemy formations, behavior patterns, and how hits are made (EP gain). Of course, there is a possibility of bugs. Character movement has not been optimized, so values may fluctuate due to implementation changes. Comparing DPA values between attackers is fine as a rough guide, but is generally not recommended. (It is meaningless unless you take into account the prerequisites. These prerequisites include the timing of EP accumulation, enemy weak points and resilience, the order in which enemies and allies act, and more, and are far more numerous than people who make casual comparisons might imagine.) Of course, those who want to compare are welcome to do so, but I don't see much value in the differences in the values. (This tool was primarily designed to help you consider combinations that maximize the attacker's potential.) [Simulation Notes 2 (Mainly for Team Formation Simulations)] The formations introduced are not necessarily "strong," nor are unintroduced formations "weak." There's rarely an absolute strongest formation in any situation. A DPA of around 10% can easily be overturned depending on how you run the simulation. If the timing of your special move doesn't match up with the supporter's special move, or if a weak point defeat is off, changing the timing of EP gain from enemy attacks and defeats can make a big difference. Debuffers and continuous damage characters like Pera and Ginrou tend to be stronger in simulations where the enemy doesn't die (because it's easier to maintain the debuff). "A formation that's efficient in damage (in a specific round)," "A formation that clears a specific stage quickly," "An easy-to-use formation," "A formation that's fun to use." These are all different, and what you prioritize varies from person to person, and all are correct. Simulations are merely a guideline (at least that's how I see it). I hope you enjoy trying out and improving the formations I introduce, rather than just taking them at face value. [Frequently Asked Questions] Q. What is DPA? A. It stands for Damage Per Action Value, and is damage divided by action points. (Think of it like DPS.) Q. Which formation is stronger, this one or this one? A. When trying to make a strict comparison, it's usually a case-by-case decision. On the other hand, if you're okay with a rough comparison, the two are usually pretty much the same even if you're still struggling. Q. Should I do ◯◯? Is ◯◯ essential? Is ◯◯ bad? Is ◯◯ acceptable? A. As a general rule, there are no requirements for this game. Some people have cleared Backyard, Fiction, and Simulated Universe with low levels of difficulty and low rarity. It's easier to answer if you clarify your goal. Q. Is a △△ formation/equipment strong when it comes to ◯? A. Unless otherwise noted, simulations are generally conducted with uncapped 5-star characters and fully capped 4-star characters. Answering each question individually would be endless, so please first use the simulator to check for yourself. (Generally, characters generally become stronger as they are capped, so any changes are merely marginal.) Q. Why isn't there a XX formation? A. This is mostly due to the amount of calculation required. It would be difficult to simulate and explain every character and every pattern. Please first use the simulator to check for yourself. Q. What is the KQM standard? A. It is a standard for standardizing stats. Sub-stats are drawn 48 times (starting with 3OP), with two draws allocated to each sub-status, and the remaining 24 draws allocated to a stat of your choice. A single stat can be drawn a maximum of 12 times (up to 10 times if it is the same as a main...

How I Destroyed The Secret Gold Civilization in Farlands

【崩壊スターレイル】千冶刃(せんやじん)最強パーティー編成!不死途超強化!黄泉・飛霄・キャストリス・緋英・アーチャーなどの編成も紹介!【スタレ】

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【崩壊スターレイル】メチャ強くなった!銀狼の完全育成解説!強化内容や強化後のビルド、黄泉編成での椒丘やサフェルとの比較などを解説!

Ich habe SIE konfrontiert...💀😳
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