Unreal Engine - How to UV Map a video texture onto multiple plane meshes using One NDI source (4K)
This video will show you how to use a single NDI source displaying Six different videos as a UV Map inside of Unreal Engine to texture multiple plane mesh objects. Think of it as UV Mapping, but using a streamed video texture instead of a static bitmap. The main challenge for this video was to determine whether a single NDI source could be used as a video texture inside of Unreal Engine, and divided into sections to texture different objects from the single NDI source (for the purpose of populating images on L.E.D. panels and walls). The following tools were used: Unreal Engine 4.24 NDI IO SDK plugin NDI Tools - Studio Monitor Adobe Premiere (or other video editor) OBS (Optional, for broadcasting NDI source) Credits: YouTube Channel: GameDevMan - / gamedevman Related Video: NDI SDK & Unreal Engine - Green Screen & Chroma Key WITHOUT OBS (4K) - Virtual Production - UE4: • NDI SDK & Unreal Engine - Green Screen & C... How to use the NewTek NDI SDK & Unreal Engine (UE4) to composite real-time green screen footage (4K): • How to use the NewTek NDI SDK & Unreal Eng...

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