Creating a Hide & Seek Minigame in Unreal Engine 5
In this new mini-series, I’m building a hide and seek minigame using Unreal Engine 5’s EQS system so NPCs can dynamically pick hiding spots. In this first part, I set up the EQS queries and a simple state tree so the NPC runs off and hides when it sees the player. Perfect if you want smarter AI that can adapt and use the environment. I’ll go deeper into gameplay expansions and variations in the next videos, so stay tuned. 🔷 What you'll learn in this video: ✅ Setup of a basic hide and seek system ✅ Unreals EQS System ✅ State Trees 🔷 Connect with me: 👉 https://linktr.ee/d3kryption 👉 Discord: / discord 👉 Twitter: https://x.com/D3kryption 👉 Instagram: / d3kryption 🔷 My Setup: 👉 OS: Manjaro Linux 👉 CPU: AMD Ryzen 9 9950X × 32 👉 GPU: Nvidia GeForce RTX 3090 24GB 👉 RAM: 128GB 👉 Headphones: Audio Technica ATH-M50X 👉 Mic: Audio Technica AT2020 👉 DAC: Behringer UMC22 👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps 👉 Mouse: Logitech G403 🙌 Enjoyed the tutorial? Smash that Like button, drop a comment with your thoughts, and Subscribe for more Unreal Engine 5 content! Don’t forget to hit the 🔔 bell icon so you never miss an update. 🔷 Chapters: 0:00 - Intro #UnrealEngine5 #GameDevelopment #UE5Blueprints

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