UE5 X-Ray Vision Effect Post Process Effect | Unreal Engine 3rd Person Game Series Pt 20(Tutorial)

šŸ’¬ JOIN MY DISCORD COMMUNITY Ā Ā /Ā discordĀ Ā  3rd person playlist:   • UnrealĀ EngineĀ 5.5Ā HealthĀ BarĀ &Ā DamageĀ Syst...Ā Ā  Audio Pixabay: https://pixabay.com/sound-effects/sea... šŸŽ® CHECK OUT MY PROJECTS https://christopher-hoffman.itch.io/ I’m The Hommeyosh — and this is my channel, where we inspire creativity, explore game development tools & software that bring Unreal Engine projects to life. In this video, we’re building a powerful X-Ray Vision system in Unreal Engine 5, combined with a complete power and recharge mechanic that controls how long the ability can be used. This is Part 20 of the Third Person Game Series, and we’re stepping deeper into real gameplay systems used in modern game development. We begin by creating a post-process material that allows the player to see characters and objects through walls. Using Custom Depth and Stencil, we isolate specific meshes so they render through geometry, giving you a clean and controlled X-Ray effect. This technique is used in many AAA games for enemy tracking, special abilities, and advanced player feedback systems. Once the visual system is complete, we move into building the gameplay logic behind it. Using Blueprints, we create a power system that drains over time while the ability is active. Every time the player activates X-Ray Vision, it consumes power, forcing the player to think strategically instead of leaving it on constantly. When the power reaches zero, the system automatically disables the ability, preventing further use. This introduces a natural limitation that makes gameplay more balanced and engaging. To bring the system full circle, we also add a pickup mechanic that restores power, allowing the player to recharge and use the ability again. This combination of visual effects and gameplay logic transforms a simple feature into a fully functional mechanic that can be reused and expanded in your own projects. You can adapt this system into stamina bars, mana systems, special abilities, or even survival mechanics. By the end of this tutorial, you’ll understand how to: • Create an X-Ray Vision effect using post-process materials • Use Custom Depth and Stencil buffers for selective rendering • Control visibility through walls in Unreal Engine • Build a power system using float variables and Blueprint logic • Drain power continuously over time while an ability is active • Automatically disable abilities when power reaches zero • Use Booleans to control ability states • Create a recharge system using pickups • Combine gameplay mechanics with visual systems If you’re serious about learning Unreal Engine 5, Blueprints, and real game development workflows, this tutorial gives you hands-on experience building systems that are actually used in modern games. This video is part of my Third Person Game Series, where we build a complete game step by step. Each part builds on the last, helping you understand not just how things work — but why they work. If you missed previous parts, make sure to check out the full playlist so you can follow along and build your own game from the ground up. Time Line 0:00 X-Ray Vision Preview (See Through Walls) 0:15 What We’re Building 1:05 Introduction 1:25 Post Process Material Setup 4:30 Custom Depth & Stencil Setup 7:45 Applying X-Ray Effect 11:00 Blueprint Toggle System 14:30 Creating Power System 18:45 Draining Power Over Time 22:30 Disable Ability at 0 Power 25:10 Power Pickup Setup 28:30 Recharge System 31:30 Testing the Full System 40:00 Final Adjustments 46:25 Outro šŸŽ® CHECK OUT MY PROJECTS https://christopher-hoffman.itch.io/ šŸŽ„ SUBSCRIBE TO THE CHANNEL Ā Ā Ā /Ā @thehommeyosh8605Ā Ā  šŸ’¬ JOIN MY DISCORD COMMUNITY Ā Ā /Ā discordĀ Ā  āš™ļø SOFTWARE USED Unreal Engine 5.6 / 5.7 Blueprints šŸ”„ WHY THIS TUTORIAL MATTERS Learning how to combine visual effects with gameplay logic is one of the most important skills in game development. Anyone can create effects — but turning them into systems that interact with the player is what separates beginners from developers. This X-Ray Vision system is a perfect example of that. You’re not just creating something that looks cool — you’re building something that affects gameplay, strategy, and player experience. If this video helped you out, don’t forget to like, subscribe, and hit that notification bell so you don’t miss out on future videos. And like always… stay inspired and keep creating. I’ll see you in the next video. #Unreal Engine 5 X Ray Vision #UE5 Blueprint Ability System #Unreal Engine Power System #UE5 See Through Objects Effect

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