Minimax: How Computers Play Games
An introduction to Minimax, an algorithm that can be used to find the best move to play in an adversarial game like Tic-Tac-Toe, Chess, Go, and more. We explore how the algorithm works and some techniques we can use to make the algorithm more efficient. 0:00 Introduction 0:24 Minimax 5:12 Algorithm Pseudocode 8:42 Game Trees 10:28 Alpha-Beta Pruning 12:19 Evaluation Functions *** Spanning Tree is an educational video series about computer science and mathematics. See more at https://spanningtree.me To be notified when a new video is released, sign up for the Spanning Tree mailing list at https://spanningtree.substack.com/ Spanning Tree is created by Brian Yu. https://brianyu.me/ Email me at [email protected] to suggest a future topic.

6. Search: Games, Minimax, and Alpha-Beta

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