【凄い技術】アウトラン:ディープで細かすぎるプログラマーの深掘り
In this video, while observing the game's movements, I want to dive deep into the game's design from a programmer's perspective that is, honestly, overly detailed and probably irrelevant to most gamers. Since the insights come from my experience creating emulators, the discussion will also include hardware-oriented aspects. The emulators I previously created have their source code published, so feel free to use them: Famicom version: https://jppass.jp/nestracer/ https://github.com/sasayaki-japan/NES... Mega Drive version: https://jppass.jp/mdtracer/ https://github.com/sasayaki-japan/MDT... References: Sega Technical Overview 1.00 Motorola MC68000 16-bit Microprocessor User's Manual #MegaDrive #genesis #emulator

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AFTER BURNER2:Deep, Overly Detailed Programmer's Analysis
![Coding OUTRUN for the AMIGA! The Long Road [Chapter 1]](https://i.ytimg.com/vi/5PpR-Dm3-nU/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLCMCkC_hpOsl_Ce1rLlSRFW1T_B4g&usqp=CCc)
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Coding OUTRUN for the AMIGA! The Long Road [Chapter 1]

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GalaxyForceⅡ:Genesis:Deep, Overly Detailed Programmer's Analysis

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PCエンジン移植比較 vs メガドライブ アウトラン OUTRUN #PCエンジン#メガドライブ #GENESIS

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【国家 vs Microsoft】なぜ米政府はWindowsを"解体"しようとしたのか【Windows98】

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China’s Secret | The Most Unbelievable Megaprojects in China | 4K Travel Documentary

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OutRun Fans Must See! “Turbo OutRun Reimagined” Is an Incredible Fan Remake

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【SFC解体新書】なぜ鈍足CPUで“魔法”が使えたのか? 基板が語る「歪な構造」の正体

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Watch this if everything feels too much (gentle comfort for tired women)

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5000億円を投じた【PS3のCPU】Cell Broadband Engineは本当に高性能だったのか?

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SUPER ALESTE:SNES:Deep, Overly Detailed Programmer's Analysis

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【BGM堪能】スーパー32X凄すぎる!憧れのアフターバーナー2を初見プレイ!!【ゆっくり実況】

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x86vsARM difference explained for Beginners

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【テイスト抜群】ファンが作ったアウトラン Turbo Outrun Reimagined【リスペクト感】

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【FPGA詐欺】スーパーセガとはなんだったのか?2400万円が消えた1年半の全貌【セガ全部入りの夢】
![60 Amazing MS-DOS Games in 10 Minutes [1991–1997] – Part 2 (Heretic, Warcraft II, Quake!)](https://i.ytimg.com/vi/fugj8JLQEDU/hq720.jpg?sqp=-oaymwE1CNAFEJQDSFryq4qpAycIARUAAIhCGAHwAQH4Af4JgALQBYoCDAgAEAEYciBQKDYwD7gC9xg=&rs=AOn4CLCyLFguG4eYhkw0xJbDN0h3JxFiiw&usqp=CCc)
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60 Amazing MS-DOS Games in 10 Minutes [1991–1997] – Part 2 (Heretic, Warcraft II, Quake!)

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Gran Turismo’s Most Infamous Cars

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How can two 8-bit systems have such different graphics?

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【PCエンジン解体新書】8ビットの皮を被った「狂気の化け物」その異常な設計思想を暴く

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