How to Make Physics-Based Hands in Unity XR
The most critical but HARDEST part of VR is getting the hands right. If you miss the mark here, you might as well make an FPS game... Hey, devs! We're continuing our series on how to make a VR game, and this week we're talking about physics-based hands! That's right! No more phasing through walls and picking up objects from the middle. Take your game to the next level with these tricks! 📂 Download the Project: https://www.skool.com/vrcreatorclub/c... 📺 Watch Next: • What Do I Need to Become a VR Developer? (... 🥽 Join the VR Creator Club: https://skool.com/vrcreatorclub ⌚ Timestamps 0:00 Subscribe! 0:37 Settings & Setup 1:39 Add Colliders 5:24 Add Rigidbody 6:06 Add Direct Interactor 7:22 Code! 10:43 Position Tracking Test 11:51 MORE Code! 13:51 Position + Rotation Test 14:06 Adding Offsets 15:51 One more major issue... 16:33 Like! 17:04 Outro

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