Interactive Swordfight in Virtual Production - tracked with Antilatency
We had some fun today by using AI-characters and tracked swords to have an immersive swordfight. I quickly show how we did it and hopefully, you get some ideas on how to do cool stuff with this. This can get how crazy that you want it's just a matter of programming it in Unreal Engine. Visit us at http://www.virtualstarstudios.se If you like what I do here and would like to support, feel free to join me at / richardfrantzen Online consulting 1-on-1 session available here for a limited time: https://www.richardfrantzen.se/virtua... Visit our Virtual Production studio at http://www.virtualstarstudios.se Aximmetry, check them out at https://aximmetry.com/en/ Tracking by: https://www.antilatency.com Glassmark Encoders: https://www.loledvirtual.com/glassmark/ Feel free to ask questions in the comments. This is hard stuff and I love to help when I have time. Follow me on Instagram where I post more regular updates: / richard.frantzen Check out my Virtual Production studio at https://www.virtualstarstudios.se For questions and other talk join me at https://www.richardfrantzen.se/forum/... Join our Discord: / discord Check out Matt Workmans Unreal Virtual Production Group: / virtualproduction Great FB group for Aximmetry: / 240516383914797 Link to Aximmetry: https://aximmetry.com/en/

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