Interactive Swordfight in Virtual Production - tracked with Antilatency

We had some fun today by using AI-characters and tracked swords to have an immersive swordfight. I quickly show how we did it and hopefully, you get some ideas on how to do cool stuff with this. This can get how crazy that you want it's just a matter of programming it in Unreal Engine. Visit us at http://www.virtualstarstudios.se If you like what I do here and would like to support, feel free to join me at   / richardfrantzen   Online consulting 1-on-1 session available here for a limited time: https://www.richardfrantzen.se/virtua... Visit our Virtual Production studio at http://www.virtualstarstudios.se Aximmetry, check them out at https://aximmetry.com/en/ Tracking by: https://www.antilatency.com Glassmark Encoders: https://www.loledvirtual.com/glassmark/ Feel free to ask questions in the comments. This is hard stuff and I love to help when I have time. Follow me on Instagram where I post more regular updates:   / richard.frantzen   Check out my Virtual Production studio at https://www.virtualstarstudios.se For questions and other talk join me at https://www.richardfrantzen.se/forum/... Join our Discord:   / discord   Check out Matt Workmans Unreal Virtual Production Group:   / virtualproduction   Great FB group for Aximmetry:   / 240516383914797   Link to Aximmetry: https://aximmetry.com/en/