Pong on My Custom CPU - Ball and Paddle Collision Detection
In this video, we add the first collision detection to our Pong game running on the RTM-16J computer. The ball now detects when it hits the paddle. When a collision occurs, the hit is registered and the ball is reset back to its starting position, laying the groundwork for full Pong gameplay in later videos. Topics covered: Ball and paddle collision detection Position comparison logic Collision handling Resetting the ball after impact RTM-16J assembly programming Game development on a custom CPU This is another step towards building a complete Pong game entirely on the RTM-16J computer.

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