Metahuman Customization 1/4 - UE5 Skeletal Meshes

Adding a new Skeletal Mesh (exclusively compatible with UE5) and setting up a couple of parameters, will give us a fully rigged and controlable new body for our Metahumans, through their own Control Rig, no additional steps needed! Chapters: 00:00:12 Intro UE5 Skeleton 00:01:09 Result 00:02:06 Using the MH Body as an Animation Driver 00:02:25 Adding our Skeletal Meshes 00:03:21 Construction Script 00:04:48 LODSync 00:05:50 Control Rig testing