How to Make Water with Dynamic Waves! - Godot Tutorial #1
⮞ Tutorial #1 - Water 2D⮜ In this tutorial, we will learn how to make a totally responsive water body, with dynamic wave spreading and all sorts of customization. This video was made specially for the go godot jam event. ⏱️ TimeStamps ⏱️ 0:00 Intro 0:52 The Concept 3:20 Godot Implementation 3:32 Project Settings 3:50 Spring Scene! 4:25 Spring Modelling 6:45 Water Body 7:05 Water Body Scripting 12:30 Drawing our water polygon! 14:48 Super Simple Water Shader! 17:12 Smooth Border using Splines! 18:52 Water Body Smoothing 19:35 Quick stone instancing 20:09 Interacting with the water! 23:40 Enter / Exit water Detection 25:00 Fix to Polygon Flicker 25:37 Subscribe! ⮞ Important Links: ⮜ Game developing article I based this system on. It was written in C# and XNA. https://gamedevelopment.tutsplus.com/... Link to the demo, and to the complete project, with all files. https://pixelipy.itch.io/water-2d-sim... Smooth path 2D original post. https://godotengine.org/qa/32506/how-... GoGodot Jam Event Link! https://gogodotjam.com ⮞ Also ⮜ -The music used in this video is called Stepping Stones, made by Mattew Pablo. His work is simply amazing! Be sure to check him out. http://opengameart.org/users/matthewp... To not lose any new content, be sure to subscribe!! 👇👇👇👇👇 / @pixelipy Any tips, sugesttions or opinions, let me know down below. 👇👇👇👇👇 Thanks!

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