Bottle Grotto, Layout & UI Limitations - Dungeon Design in Zelda (LANS/DX)
Bottle Grotto is the second dungeon in Link's Awakening, and while Tail Cave stuck the landing as the game's tutorial and introductory dungeon, Bottle Grotto ends feeling somewhat lacking as a follow up. But the biggest issue it faces is somewhat of a distillation of a larger issue with the game overall. Come explore! As an alternative to Super Chats, you can support the channel directly with contributions and tips at: https://streamlabs.com/captburgerson/tip -------------------------- Or sign up as a YouTube channel member or on Patreon to gain early access to all new videos at: / @captburgerson or / captburgerson -------------------------- Feel free to hop in to the Burger DISCORD and chat with cool peeps: / discord -------------------------- Burger MERCH now exists! Check it out ONLY at: https://captburgerson.threadless.com -------------------------- A Song used in this video is courtesy of Mikel / GameChops. Specifically the track "Tal Tal Heights" Please go support the artist, they make amazing music. https://mikeljakobi.bandcamp.com -------------------------- TIME STAMPS: 0:00 - Intro 0:30 - Before the Dungeon 2:03 - Dungeon Themes and Navigation 12:39 - The Dungeon Boss 14:41 - Conclusion #linksawakening #zelda #legendofzelda

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