Half Life 2: Update Walkthrough (Hard, All Achievements) part 1 POINT INSERTION
You can find full walkthrough playlist here: • Half Life 2: Update Walkthrough (Hard Diff... ► Consider supporting my channel on Patreon: / patologtv ►►► BASIC INFO ◄◄◄ Game: Half Life 2 (2004) Developed by: Valve Corporation Published by: Valve Corporation Difficulty: Hard (hardest) Video Quality: 1080p , 60 FPS Complete game walkthrough with no commentary. Played with community-developed update for Half-Life 2 featuring beautiful lighting, countless bug fixes, and a brand new Community Commentary Mode. You can listen to Community Commentary at the end of each video. Played on highest graphic settings. All achievements are completed. Hope you enjoy :) ► Buy Half Life 2 ◘ Steam: https://store.steampowered.com/app/22... ► Buy cool games on GOG and support my channel in the process: https://track.adtraction.com/t/t?a=15... ► Become a Channel Member: / @patologtv ► Visit my Discord server: / discord ► Contact me on Steam: https://steamcommunity.com/id/patologTV/ ►►► RELATED WALKTHROUGHS ◄◄◄ ► Black Mesa Walkthrough (Hard) https://tinyurl.com/27tzmt68 ► Half Life 2: Episode One Walkthrough (Hard) https://tinyurl.com/4n3vasu4 ► Half Life 2: Episode Two Walkthrough (Hard) https://tinyurl.com/5h2mea5h CHAPTER 01: POINT INSERTION ►►► POINTS OF INTEREST ◄◄◄ 00:00 Beginning of the Episode 07:45 Submissive/Defiant Achievement (put the can in the trashcan/throw it at the guard instead) 12:40 Notice missing piece on the Tic-Tac-Toe board. It can be found in the appartement at 13:41 15:15 Malcontent Achievement (Escape the apartment block raid.) Level description: Half-Life 2 begins with the G-Man waking Gordon Freeman from his 20 year stasis and inserting him into a train on his way to City 17, somewhere in Eastern Europe, about twenty years after the Black Mesa Incident. Dr. Gordon Freeman hasn't aged a day since he disappeared after the Black Mesa Incident because he was in stasis. On the train, a couple of citizens talk about city life and the process of being transferred to City 17. Arriving there, Gordon meets armed police officers known as Civil Protection, and is greeted by the image of Dr. Wallace Breen, former administrator of Black Mesa, who is broadcasting a message on a large screen, welcoming the new citizens to City 17. Gordon is ordered away from the rest of the citizens, into a small interrogation room, in which he meets former Black Mesa security guard Barney Calhoun, who is now undercover as a Civil Protection officer. He contacts Dr. Isaac Kleiner, who greets Gordon warmly. After a bit of discussion they decide to send Gordon over to Kleiner's Lab, though he must find his own way there as Barney cannot abandon his post without raising Civil Protection's suspicions. Along the way, Gordon finds himself right in the middle of a CP raid on a tenement house, barely escaping with his life, and being rescued from certain death by a young woman named Alyx Vance. GAME DETAILS: Half-Life 2 is a first-person shooter video game and the sequel to Half-Life (1998). Developed by Valve Corporation, it was released on November 16, 2004, following a five-year $40 million development, during which a substantial part of the project was leaked and distributed on the Internet. The game was developed alongside Valve's Steam software. It introduced the Source game engine and, because of Steam, was the first single-player video game to require online product activation. Like its predecessor, Half-Life 2 received critical acclaim. It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 "Game of the Year" awards and the title of "Game Of The Decade" at the 2012 Spike Video Game Awards, and is widely considered to be one of the greatest and most important video games of all time. Over 6.5 million copies of Half-Life 2 were sold at retail by December 3, 2008, (not including Steam sales); as of February 9, 2011, Half-Life 2 had sold over 12 million copies. The game never separates the player with pre-rendered cutscenes or events; the story proceeds via exposition from other characters and in-world events, and ensures that the player controls Gordon for the entirety of the game. Much of the backstory to the game is simply alluded to, or told through the environment. CGI Snake by Chris Zabriskie is licensed under a Creative Commons Attribution licence (https://creativecommons.org/licenses/...) Source: http://chriszabriskie.com/divider/ Artist: http://chriszabriskie.com/

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