I Leveled Up my MetaHuman MOCAP Workflow!
I use a Vicon Motion Capture system to make MetaHuman and Prop animations to be used in Unreal Engine. I use Reality Capture to 3D scan the prop and then I make a very accurate 3D model in Maya and do a very precise marker alignment. Setting Up and Indie Vicon MOCAP Studio - • Setting Up an Indie Vicon MOCAP Studio Indie Vicon System Cost - • Indie Vicon System Cost and Solo Operator ... My previous motion capture test were all live streamed and were raw Vicon MOCAP data. Now I'm recording the motion capture data and Post Processing it in Shogun Post as well as doing the retargeting. Finally I have final FBX animations that are perfectly retargeted for the MetaHuman, so I don't need to do any retargeting in Unreal Engine. And matching animations for the chair or prop. These animations can be used directly in a real time cinematic or further edited to be used as game animations.

I spent my life savings on a motion capture suit. Do I regret it?

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