Computer Graphics Tutorial - PBR (Physically Based Rendering)
In this video I will show you the basics of PBR and how to implement it into your 3D renderer. Discord Server / discord Patreon / victorgordan Timestamps 00:00 Intro 00:10 PBR Traits 01:51 The Rendering Equation 03:57 The BRDF 05:21 Diffuse Lighting 06:05 Specular Lighting 07:16 Normal Distribution Function 07:59 Geometry Shadowing Function 09:06 Fresnel Function & Overview 09:20 Rules of thumb 09:56 Implementation 12:23 Metals 13:03 Implementation Overview 13:16 Outro & Questions References https://learnopengl.com/PBR/Theory http://www.codinglabs.net/article_phy... https://en.wikipedia.org/wiki/Bidirec... https://en.wikipedia.org/wiki/Oren%E2... https://www.gamedev.net/blogs/entry/2... https://computergraphics.stackexchang... https://blog.selfshadow.com/publicati... http://graphicrants.blogspot.com/2013... https://en.wikipedia.org/wiki/Oren%E2... https://google.github.io/filament/Fil... #computergraphics #CG #PBR

Physics and Math of Shading | SIGGRAPH Courses
![Microfacet BRDF: Theory and Implementation of Basic PBR Materials [Shaders Monthly #9]](https://i.ytimg.com/vi/gya7x9H3mV0/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBIRgkxLYr1zix0XkEtQP4JkQV1Kw)
Microfacet BRDF: Theory and Implementation of Basic PBR Materials [Shaders Monthly #9]

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