Le BIDE le plus CHER du Jeu Vidéo | ICONES
🔥 Try HONKAI: STAR RAIL using this link https://hoyo.link/007pCEAd and use the code HSRVER10JYTGHC to get 50 Stellar Jades as a gift! #HSR 🔥 Support us on PATREON ► / iconoclaste Are you familiar with the biggest video game flops? The ones that are truly memorable? Those infamous releases that, faced with dissatisfaction and poor results, are often swept under the rug, sometimes even before players have had time to regret their purchases (which can happen very quickly). Take, for example, the 720,000 copies of E.T. Atari games secretly buried near El Paso, Anthem surviving just long enough to maintain appearances because it was so expensive, or Skull & Bones, which apparently wasn't very popular with Ubisoft but seems forced into release due to some favorable local financing. All these games have one thing in common! They were either commercial failures or on the verge of becoming so, and that's a very bad sign! It's not so much that creating bad games is so bad… as long as they sell! Look at EA, they've been making them for years and they're doing just fine! No, where it really becomes a problem is when they don't sell! Because no sales means no money, and no money means… no money. No return on investment, no happy shareholders, no booming fiscal year, and even less confidence in future projects. It costs millions, causes job losses, and damages (for those who care, at least) many reputations. These failures, these flops, these bombs—whatever you call them—we've all seen them, and you might think it's always the same thing, always the same problems, and not very exciting. Yet, over the last 15 years, ONE game has managed to do "better" than the others... well, better... in the worst way—which immediately makes it more interesting. This story is about a man and his dream: the dream of a revolutionary game! A gigantic universe with everything going for it, combining, by necessity, enough resources, talent, ideas, and time to become the one that would change everything. An ambitious project that brought together in one place: one of the creators of GTA, more money than almost any other game needs, a whole bingo card of the problems a studio can encounter, and one of the most precipitous falls ever seen in the industry, swallowing up nearly $100 million in just three months of operation. You've probably heard all this before, but you might have managed to forget it... don't worry, we're going to refresh your memory today by recounting, step by step, from beginning to end, the fiasco of APB, AKA All Points Bulletin. 0:00 Sponsored Content 1:21 Intro 4:35 The Unlikely Story of a Legendary Studio 10:20 A Paper Empire 17:57 The Dream Becomes a Nightmare 24:48 Conclusion ======================================================================================================================================================= 🐤Twitter: Iconoclaste_sp 📷Instagram: iconoclaste_sp 🌎Facebook: L'Iconoclaste Chibi created by @yeamob_ = ...

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