how was tf2's art designed so well?
tf2's design process channel discord --- / discord channel patreon --- / shounic channel tracker --- https://trello.com/b/L3B65jUX [ todo list / current progress on upcoming videos / channel roadmap ] feedback --- https://forms.gle/bkuGF6attQrRPc6o9 _________________ SOURCES • Moby Francke snippet Playgrounds Blend 2018 https://www.gamasutra.com/php-bin/new... https://www.gamasutra.com/view/news/1... https://steamcdn-a.akamaihd.net/apps/...

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Death of An Artstyle

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TF2: A Distinctive Lack of Team Recognition

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how the tf2 classes and gameplay were designed so well

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I Found The $200,000 Missing Lego

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How Game Designers Protect Players From Themselves

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Why nobody has TF2's "easiest" achievements

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the purpose of each team fortress class, as written by robin walker

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The Divisive Issue With TF2's Artstyle

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how many files can you delete before tf2 breaks?

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TF2 & The Beauty Of Details

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how to never get headshot ever again

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The Timeless Art Style of Team Fortress 2

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Does Team Fortress 2 Stereotype the Nationalities In Their Game?

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the bison cannot be fired on ramps (a bug with the bison, wrap assassin, dragon’s fury & pomson)

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Analysing TF2's Fastest Playstyle

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TF2 Would've Been Terrible if Valve Left This In

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The Untold Story Of TF2's Payload

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how does tf2 decide who gets the assist?

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Why The TF2 Mercenaries are Amazing Characters
![[TF2] Saxton Hale & The Artstyle](https://i.ytimg.com/vi/lxzNXTWc93Q/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBGVB43Tc_si1bxYio18-E-xkgWXg)
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