Killer Portfolio or Portfolio Killer: Advice from Industry Artists
Portfolio Week on GDC YouTube: As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd.This panel consists of art directors and lead artists from major studios who will help expose portfolio pitfalls and how to avoid them, as well as provide real-world examples of how to succeed in getting, and holding, an art director's attention.The panel also discusses common hiring practices and variations among studios. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Solo Development: Myths, Reality and Survival Strategies

Inside Anthropic, the $965 Billion AI Juggernaut | The Circuit

Indie Starter Kit: The Basics of Founding a Successful Games Company

The Path To Power: Ambition, Status, Strength & Respect - Robert Greene (4K)

2026 Conference - Building Quality from the Start: Creating Better Outcomes Across the Industry

ASMR Addictive Fast Tapping Collection For Deep Sleep & Anxiety Relief (No Talking) — 2.5 Hours

Artist vs. Manager

تلاوة القرآن للدراسة والتركيز 📚🕛 | راحة وطمأنينة | Peaceful Focus Quran | محمد هشام

What do tech pioneers think about the AI revolution? - The Engineers, BBC World Service

Anthropic is Completely F*cked.

Urban Planning in Games

No-Budget DIY Marketing for Indie Games

What David Senra Learned Studying 400+ Founders

Rules of the Game 2025: Uncommon Techniques from Insightful Designers

How to Find Your True Path in Life (ft. Robert Greene)

Instant Focus Mode – 40Hz Gamma Brainwave Music for Deep Focus & Productivity

Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions

The Ridiculous Engineering Of Figma (ft. Figma Team)

Gaming luminaries explore the industry's struggles and why the best days are ahead

