Unreal Engine’s Audio Rendering: Retrospectives and Case Study Analysis | GDC 2019 | Unreal Engine
During GDC 2019, Epic’s Aaron McLeran walks through the Unreal Engine team’s development process for the new audio renderer, which includes balancing live Fortnite support and feature development, and maintaining backward compatibility, all while pushing forward on innovation and long-term vision. Hear the latest on feature prioritization and process, AB testing methodologies and techniques, and retrospectives on specific case studies. Preview new features coming in 4.22 and 4.23, along with a glimpse of the UE4 audio roadmap. Download Unreal Engine 4 for free: https://unrealengine.com

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ECS Track: Graph Driven Audio in an ECS World - Unite LA

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Game Audio Programming - Guy Somberg

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Profiling and Optimization in UE4 | Unreal Indie Dev Days 2019 | Unreal Engine

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New Animation Features in Unreal Engine | GDC 2019 | Unreal Engine

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Lighting in Godot for Beginners

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The Unreal Engine Game Framework: From int main() to BeginPlay

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Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019 | Unreal Engine

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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

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The Future of Audio in Unreal Engine | GDC 2017 | Unreal Engine

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