I tried making a game like 「Initial D」.「頭文字D」っぽいゲームを作ってみた。小田原・MFゴースト編

Inspired by the world of Initial D, I created my own racing game with a strong focus on recreating the atmosphere of Japanese mountain passes and achieving highly realistic vehicle physics. This time, the stage is Odawara. On this channel, I showcase the technical and gameplay challenges I've been working on throughout the development process. ■ Extreme Driver's Perspective I aimed for maximum immersion, allowing players to feel every bump in the road and every subtle movement of the car. ■ Attention to Detail I recreated retractable headlights, turn signals, and even an Initial D-inspired user interface. The most challenging part was developing the Initial D-style UI, especially integrating it with the save system. It took a great deal of effort, and it gave me a new appreciation for Sega's work. Through this project, I want to explore how far I can push quality and realism as a solo developer, while also building technology that could eventually be applied to AI training and autonomous driving simulation. If you'd like to follow my development journey and see future updates, please consider subscribing to the channel! Timestamps 00:00 Opening 00:38 Start Time Attack 03:56 Result 04:10 Outro(Ending)