This YOUTUBER Made A GAME WIth ADDICTIVE MOVEMENT

Valve has never failed to make a successful and addictive product. So, what's their recipe? What's their secret formula when it comes to making addictive games? Well, if we ignore their morally wrong gambling side of their games, there is a formula that I like to follow. let's talk about it and how it applies to Bloodthief Chapters: 0:00 The Question 0:22 Doh-Pah-Meen 1:00 Left 4 Peak 2:08 Hats? 2:30 The Trap 3:00 What Keeps Players Coming Back? 4:30 IMPACT 5:15 What Valve Taught Me 5:50 BLOODTHIEF 10:00 Outro (I promise this 10 mins was an accident) Music Used: Outlast Trials Ambience To Hyrule - The Legend of Zelda: The Wind Waker OST And just music from the games mentioned (L4D2, Bloodthief) 3d Models Used: Desk https://skfb.ly/pCnJE TF2 shovel: https://skfb.ly/pCMLH TF2 Sandvich: https://skfb.ly/6VWVY Thanks ‪@Blargis3d‬ for the Steam Key! I had so much fun schmovin fast and kickin ass. I kept going, "This is really good, but what else can he do?" And I was constantly surprised. The god ability, the 2 crossbow variants, a BOSSFIGHT? I'm super excited to see what else you will create, and what more is to come for BloodThief. I'll be following the Devlogs :)