Game Programming Patterns in Godot: The State Pattern (Finite State Machine)

👉️ Discover the State Pattern and other essential game development patterns with the book "Game Programming Patterns" by Robert Nystrom. Buy it now here: https://amzn.to/3QhtkSY Alternatively, this generous author has made the entire contents of the book available for free on his website: https://gameprogrammingpatterns.com/ (Disclosure: As an Amazon Associate I earn from qualifying purchases.) Learn how to implement the *State Pattern* in Godot to create a robust *Finite State Machine* for your game! In this tutorial, I’ll guide you step-by-step through building an efficient system for managing game states, perfect for character control and more. 🔔 Subscribe: Subscribe to my channel to see more videos like this:    / @gamedevwdavid   📖 Useful resources: Open source project created in this video: https://github.com/svprdga/game_progr... Tileset used in this project: https://foozlecc.itch.io/sci-fi-lab-t... 🔵 Follow me: Find out about my latest videos and publications:   / gamedevwdavid   https://mastodon.social/@GameDevWDavid https://davidserrano.io/ ⏳ Timecodes: 00:00 - State Pattern introduction 01:03 - Finite State Machine implementation setup 04:06 - Defining the State class 05:52 - Defining the State Machine class 09:34 - Preparing the player scripts 12:02 - Creating the idle and movement states 15:17 - Loggign what the State Machine is doing 18:42 - Adjusting character movement 20:47 - Solving character's facing 22:08 - Adding the jump state 29:04 - Conclusion --- Stock Video by Videezy: http://videezy.com This video shows footage of the following videos that are licensed under the Creative Commons license (https://creativecommons.org/licenses/... Godot Engine – 2024 Showreel:    • Godot Engine – 2024 Showreel   Music credits: Track: Alexi, Action, Infraction- Witch's Whispers Music provided by Infraction No Copyright Music Spotify: https://bit.ly/3DY8YYc