The Last Spell : Glenwald : Apocalypse 20 : Part 1
Part 1. Glenwald can get a bit hairy at the start if you have the Apocalypse modifier that allows for the mist to get closer in. If you have that on then enemies right from the turn they appear can attack the walls. This is rather dangerous especially if you get the explodey suicide enemies or Elites, especially Elites with the Energetic modifier that lets them go twice. Got the Elves DLC before trying this and the Elves are good. They match with how I tend to play since they get a damage boost outside of the town. Elves seem more geared for Dodge builds too. Love their Sentry perk which let's them see through obstacles. I made a mistake later on where I misplaced teleporters, but was able to kill those Dryads.

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The Last Spell : Glenwald : Apocalypse 20 : Part 2

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The Last Spell : Glenwald

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