Houdini Impact Decals for Unreal
Lessons and Project files: https://www.sidefx.com/tutorials/impa... VFX Director Jason Johnston from Beyond FX demonstrates how to create a ground impact decal for Unreal Engine using Copernicus and a destruction simulation in Houdini. Learn how to create a dynamic ground impact decal for Unreal Engine by simulating destruction effects in Houdini using SOPs, DOPs, and Copernicus. You’ll generate detailed game-ready maps—including height, normal, roughness, and masks—and enhance them with procedural techniques for added realism. Finally, you'll bring everything into Unreal Engine, where you'll build advanced decal materials with parallax occlusion, shadow blending, and animated effects! 00:00 Intro 00:20 1. Destruction 05:09 2. Copernicus Textures 14:12 3. Unreal Material 21:21 4. Animated Decal

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