The Games User Research Book Podcast: Episode 1

When you play a game, something happens. You might be feeling elated, frustrated, engaged, furious, whimsical. Your heart rate might go up, and your sweat glands activate. Alpha- and beta-waves firing in your brain. You are having an experience. The user experience we get from playing games is called "playing experience", and it is the alpha and omega in games user research - or "GUR" - which exists to ensure that players experience games in the way the designers expect them to. However, as important as player experience is to GUR, we have a hard time figuring out exactly what it is or how to measure it. In this inaugural episode of the Games User Research Podcast (www.gurbook.com), we have a conversation about player experience: what it is, how to measure it, and why that measuring is enormously challenging. → When you're ready, we have a book packed with information about games user research that can help you become a better games user researcher and will serve you as a handbook for years to come: gurbook.com or for at 30% discount go here: https://global.oup.com/academic/produ.... We are also on Twitter @GamesURbook

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The Benefits of industry and academia collaboration (Podcast Episode 2)

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Brave UX: Steve Bromley - Building Effective User Research Teams

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How Design Can Ensure Impartial Scientific Fairness in User Research

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Adapting to Player Diversity (Episode 11)

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How To Think SO CLEARLY People Assume You're A Genius

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The UX Research reckoning is here | Judd Antin (Airbnb, Meta)

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Conan O’Brien Mocks Trump At Harvard Commencement | Crowd Erupts During Viral Speech

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Harvard Professor Explains The Rules of Writing — Steven Pinker

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How to Get a Job in the Video Game Industry! Gaming Jobs - Tips from someone in the Game Industry!

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Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes

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Inside the Mind of Anthropic CEO Dario Amodei | The Circuit | Extended Interview

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Getting into the Game: How EA Put User Research into Practice - Total Customer Experience 2015

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10 Years of UX Research Experience in 4.5 hours - Ultimate Crash Course

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Ep 36: UX Research Portfolios & Interviews

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Writing Advice Every Writer Should Hear (Anne Lamott Interview)