¿Puede Godot manejar 1,000,000 de objetos? – Prueba con Box2D, Rapier y Godot Physics 🍄🔥
¡Aloha, devs! 🌺 Probé si Godot 4.4.1 puede manejar 1 millón de objetos en 2D usando tres motores de física: 🔹 Godot Physics 🔹 Box2D 🔹 Rapier2D Cada uno fue testeado en modo normal y modo mejor rendimiento (hilos, menos ticks y colisiones). No usé pooling, ni optimización avanzada —solo un código básico y hongos cayendo como lluvia. ¿Hasta dónde aguanta antes de explotar? 🔗 Proyecto para probarlo tú mismo: 👉 https://codeberg.org/AnnieIsthar/Mari... 📘 Box2D: https://godotengine.org/asset-library... ⚙️ Rapier2D: https://rapier.rs Intro - 0:00 Personajes - 0:14 Mecanicas - 0:44 Motores - 1:10 Pruebas - 1:47 Resultados - 2:21 Default - 2:39 Box2d - 3:31 Rapier2d - 4:28

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