Advanced Kinect Rendering in TouchDesigner | Instancing, PBR, Depth Refinement, Shadows, and More
Project file and depth refinement component available on Patreon: https://www.patreon.com/posts/toe-adv... This tutorial is a deep dive into rendering Kinect data in TouchDesigner. It covers: isolating the subject basic instancing improved orthographic instancing direct rendering (new technique using a GLSL material fragment shader) real-time depth map refinement adding shadows with hybrid rendering It contains all the main tips and tricks I've learned from working with Kinect throughout the past 6+ years. Hope you find it helpful! You can check out @prismatic.visuals on Instagram to see more of my work. Links I mentioned: Interactive Immersive Kinect tutorial: • Custom Depth Map from Kinect & RealSense P... Paketa12 normal map tox: https://derivative.ca/community-post/... Shadertoy: https://www.shadertoy.com/ GLSL material documentation: https://docs.derivative.ca/Write_a_GL... Polyhaven HDRIs: https://polyhaven.com/hdris Lucas Morgan linear vs sRGB article: https://forum.derivative.ca/t/linear-... Learn OpenGL shadow mapping: https://learnopengl.com/Advanced-Ligh... Exsstas render buffers tutorial: • Creative shading with render buffers - part 1 Contents: 0:00 - intro 0:40 - outline 1:56 - isolating the subject 8:49 - basic instancing 10:52 - improved instancing 19:10 - direct rendering setup 26:21 - direct rendering implementation 32:03 - adding reflections 34:59 - depth refinement 41:34 - shadows 49:01 - outro

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