Three Other Approaches to Turn Timers | GMTK Extra
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here's three games that take a different approach to the same topic. Sources Game Design Deep Dive: Alarm systems in Klei's Invisible, Inc. | Gamasutra https://www.gamasutra.com/view/news/2... Back on the farm again: How Enemy Within redefines XCOM | Eurogamer http://www.eurogamer.net/articles/201... Games shown in this episode (in order of appearance) XCOM: Enemy Unknown (Firaxis Games, 2012) XCOM 2 (Firaxis, 2016) Invisible, Inc. (Klei Entertainment, 2015) Mario + Rabbids Kingdom Battle (Ubisoft, 2017) The Legend of Zelda: Majora's Mask (Nintendo, 2000) FTL: Faster Than Light (Subset Games, 2012) XCOM: Enemy Within (Firaxis Games, 2013) Cuphead (Studio MDHR, 2017) Music used in this episode See Ya Rap Instrumental (Arcee) Intro (Invisible Inc) Overworld Theme (Mario + Rabbids Kingdom Battle) HQ Act 1 (XCOM: Enemy Unknown) See Ya Rap Instrumental (Arcee) Arcee on Soundcloud -   / arsy1  Contribute translated subtitles - https://amara.org/v/C3BEr/

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