#2 - Preparing your airport for construction!
This is part 2 of the tutorial series for making airports with WED for X-Plane. It covers creating your airport in WED, a brief introduction to the WED interface and some important file and X-Plane conventions you need to know!

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#3 - Placing the runways

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#1 - Setting up shop and installing the necessary tools

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How to add Landmarks to X Plane 11 Scenery using World Editor (WED)

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Ortho4XP ADVANCED Tutorial 1/2: Tile Building Tips
![Hangar 3D Modeling Tutorial Series for X-Plane [Part 1]](https://i.ytimg.com/vi/hhbLBwSPDNI/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDGm-5rxTN5w2t3tmtXppc7ACKrEw)
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Hangar 3D Modeling Tutorial Series for X-Plane [Part 1]

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X-Plane Scenery: Importing Objects into World Editor

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Ortho4XP Tutorial and Demo BASICS 2/2: Creating Patch Files with JOSM

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#9 - Working with the terminal kit

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One, two, or three 49" Super Ultra-Wide Monitors for X-Plane?

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#5 - Placing taxiways and polygons

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X-Plane 11 - Cessna 172 Autopilot

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Customize Existing Airports in X-Plane using WED (World Editor)

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Down & Dirty WED Tutorial

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#18 - Adding exclusion zones

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Top 5 Must Have Freeware Aircraft for X-Plane 12

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X-Plane WED 2.0 to improve existing airports quickly. Demo of changing default VGHS airport

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X-Plane11 Tutorial - Making Airports NOT Suck - Part 1 - Gates and Ground Traffic

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Tutorial adding autogate in 3 easy steps without using WED for xplane11

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