[Blender Tutorial] Export von Blender 5.1 zu Unreal Engine 5_7
For a change of pace, and for my own benefit, here's another short Blender tutorial on the correct export of Blender 5.1 FBX files to Unreal Engine 5.7. And incidentally, given the circumstances, the tutorial also includes a short guide on how to properly handle "normals" and elegantly resolve any problems that may arise if you've used duplicates and mirror modifiers to save time.

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