Resident Evil 6 - Chris, No Hope Difficulty S Rank Playthrough, Solo, New Game, Deathless
This is my No Hope difficulty S rank playthrough of RE6. While the S rank actually allows you to die at least twice per chapter, that's where the self-imposed challenge part comes in. I think it's a bit silly that you can die (multiple times even) and still get the best rank so I wanted to do it deathless. RE6 is full of cheap instant deaths and the devs know it too, otherwise the ranking system wouldn't allow for at least 2 deaths per chapter. I have the 'Auto Action Button'-setting enabled to avoid having to deal with instant deaths caused by not pressing the right buttons in the ridiculously short timeframes that the game sometimes gives. I don't consider it cheating because I firmly believe that QTE instant deaths shouldn't exist in the first place. No Hope difficulty is my preferred way of playing the game. None of the skills are available (some skills make the game way too easy), and the game becomes so stingy with its resource drops that there are many occasions where you absolutely must strategize and utilize melee to the best of your ability or else you will not have enough resources for the occasions where the enemy/enemies must be defeated. I think No Hope makes RE6 genuinely intense and fun, despite the game's various flaws. Each campaign in this playthrough is also done in a fresh New Game, so I won't have access to anything that you would in NG+. Don't be fooled by there being "New Game+" at the start - that only applies to the campaign I have already completed (which is Leon's campaign). I will complete (and upload) all the campaigns in the game's suggested order - Leon first, then Chris, Jake and finally Ada. This is part 2 of 4. I think Chris' campaign is definitely the hardest one of all, with long chapters featuring hordes of hard-hitting enemies and very limited resources to deal with them. I also made an exception for this game and included the cutscenes because it just felt odd to omit them in a game like this with multiple campaigns featuring intersecting story moments. The S rank also allows for a rather normal style of play and doesn't force you to play the game in any specific way - there's nothing like a very strict time limit or extremely small room for error, which is another reason why I felt that having the focus only on gameplay didn't quite fit for this one. If the soundtrack transitions sound a little strange sometimes it's because I edited in most cutscenes afterwards for Leon's and Chris' campaigns, until I decided to just leave them in to begin with for Jake's and Ada's campaigns About the ranking system: to achieve the S rank in a chapter, you must achieve the highest rank of A in all 4 categories: Accuracy, Deaths, Clear Time & Enemies Killed. The A rank requirement for accuracy is always 70%, but for the other 3 categories it varies by chapter. My results and the A rank requirements for each category: Chapter 1 Accuracy - 74.0% (A rank: 70%) Deaths - 0 (max. 2) Clear Time - 39m 42s (under 1h 20m) Enemies Killed - 124 (min. 70) Chapter 2 Accuracy - 72.3% (min. 70%) Deaths - 0 (max. 2) Clear Time - 53m 5s (under 1h 30m) Enemies Killed - 115 (min. 70) Chapter 3 Accuracy - 74.6% (min. 70%) Deaths - 0 (max. 2) Clear Time - 1h 2m 40s (under 1h 25m) Enemies Killed - 87 (min. 55) Chapter 4 Accuracy - 83.6% (min. 70%) Deaths - 0 (max. 2) Clear Time - 55m 11s (under 1h 15m) Enemies Killed - 101 (min. 55) Chapter 5 Accuracy - 75.8% (min. 70%) Deaths - 0 (max. 3) Clear Time - 51m 2s (under 1h 20m) Enemies Killed - 59 (min. 40) Timestamps: 0:00 Intro 0:47 Chapter 1 16:37 Ch.1 - Rooftops 30:44 Ch.1 - Tenement 46:02 Chapter 2 1:03:18 Ch.2 - The Bridge 1:13:28 Ch.2 - Front of City Hall 1:28:52 Ch.2 - City Hall 1:45:17 Chapter 3 1:59:50 Ch.3 - BOSS: Attack Helicopter (Rooftop) 2:10:30 Ch.3 - BOSS: Iluzija 2:25:55 Ch.3 - Stilt Housing Area 2:30:07 Ch.3 - BOSS: Attack Helicopter (Seafood Restaurant) 2:36:48 Ch.3 - Medical Research Center 2:45:15 Ch.3 - Main Thoroughfare 2:53:56 Chapter 4 3:15:38 Ch.4 - Aircraft Carrier Bridge 3:29:30 Ch.4 - Forward Hanger 3:39:00 Ch.4 - Airspace over Aircraft Carrier 3:49:18 Chapter 5 4:16:30 Ch.5 - BOSS: Haos (1st fight) 4:26:04 Ch.5 - BOSS: Haos (2nd & final fight) 4:36:20 Ending & Results

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