Black Hole Simulation With C++ And Opengl
Black Holes are a direct consequence of Albert Einstein's Theory of General Relativity. Here, I built a black hole simulation using C++ and OpenGL Chapters: 00:00 Introduction 00:32 Black Hole History and Definition 02:00 Setting up Visual Studio for OpenGL Development 02:51 Creating a Black Screen 03:13 Creating Graphics Classes to render a sphere 04:05 Garbage Collection (freeing up unused memory) 04:37 Rendering a Grid 05:16 Adjusting the camera 05:59 Warping the Grid Using Schwarzchild's solution 08:21 Adding the Accretion Disk 09:20 Adding Gravitational Lensing 10:13 A few final touches

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One Formula That Demystifies 3D Graphics

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bounce + bounce = no bounce

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Recursive Self-Improvement

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Simulating Atoms in C++

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The Physics of Neural Networks Part 1 | Noether's Theorem

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Programming in Assembly without an Operating System

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Pushing Simulations to the LIMIT to Find Order in Chaos

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Simulating Gravity in C++

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Godfather Of AI: We Don't Even Know We're Near The END - Geoffrey Hinton

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We're 99.9% sure this pattern is true, but no one can prove it

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Coding Adventure: Simulating Smoke

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Simulating Black Holes in C++

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The Million Dollar Equation No One Can Solve

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Why LLMs Live In 12,288 Dimensions

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How are holograms possible?

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Particle Life: simulating "life" with 200000+ particles

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I Replaced Fake Water With Real Physics

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Coding Adventure: Software Rasterizer

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I Got 122 World Records To Prove A Point

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