Black Hole Simulation With C++ And Opengl

Black Holes are a direct consequence of Albert Einstein's Theory of General Relativity. Here, I built a black hole simulation using C++ and OpenGL Chapters: 00:00 Introduction 00:32 Black Hole History and Definition 02:00 Setting up Visual Studio for OpenGL Development 02:51 Creating a Black Screen 03:13 Creating Graphics Classes to render a sphere 04:05 Garbage Collection (freeing up unused memory) 04:37 Rendering a Grid 05:16 Adjusting the camera 05:59 Warping the Grid Using Schwarzchild's solution 08:21 Adding the Accretion Disk 09:20 Adding Gravitational Lensing 10:13 A few final touches