Tutorial: Rigging an IK Spline Back in Maya

Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyn... In this tutorial, I describe the process for creating a basic IK spline style back in Maya. Topics include: Creating the back joints Creating an IK spline solver Shaping the IK spline curve with clusters Creating back and superMover controls Parenting the clusters into the control hierarchy Connecting the root to the lower back control (using the parent constraint) Making the rig scalable (using the Connection Editor) Subscribe or check back often as I'll be posting more tips and tutorials soon!