Retro Programming on the Commodore 64 - Episode 3 - Sprites and Graphics
Retro Programming on the Commodore 64 - Episode 3 - Sprites and Graphics plus Raster Lines and How to Time Your Code. 0:00 Intro 0:45 CBM prg Studio Update 1:29 The PETSCII Editor 1:56 Sprites, single and multi color 5:37 Character Graphics 7:05 Making a Pacman level screen 10:38 Adding Sprites 13:43 Multi-color Character Graphics 16:24 Export data and asm code from PETSCII Editor 16:36 Import code in CBM prg Studio 17:13 Walk through the setup code 24:31 Moving a sprite across the screen 25:50 Timing sprite movement using raster line counter 29:10 Thanks for watching Project Download: https://www.dropbox.com/s/3mdgw2s6bj2... CBM prg Studio v3.13.0: https://www.dropbox.com/s/dk1d5e2hdgk... PETSCII Editor: http://petscii.krissz.hu Commodore 64 Memory Map: https://sta.c64.org/cbm64mem.html Episode 1: • Retro Programming on the Commodore 64 - Ep... Episode 2: • Retro Programming on the Commodore 64 - Ep...

Retro Programming on the C64 Episode 4 - Raster Interrupts and How to Play SID Music in Code.

I found the greatest ZX Spectrum BASIC programmer of all time

C64 Scrolling Part 1

Commodore is back from the dead with a new C64. But is it new? And should you buy it?

Jim Butterfield's Commodore 64 Training Tape #audiorestoration #remastered #commodore64

NES Sprites, OAM, and the Battle for Priority - Behind the Code

Retro Programming on the Commodore 64 - Episode 1 - Getting Started

Games That Push The Limits of the Commodore 64 in Surprising Ways

The TI Homebrew Gets RAM!

Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

AMAZING New OS for the 40-year-old Commodore 64! C64 OS Review

Is This The Only C64 Cartridge You Ever Really Need?

How Does Epyx Fastload Make Loading Faster on a Commodore 64?

Displaying Commodore 64 Graphics in BASIC and Assembly (Featuring: Art by Groo Tube)

Magic Secrets of Nine REVEALED!

Complete beginners guide to creating sprites on the Commodore 64 / C64 in BASIC

Elite: "The game that couldn't be written"

Commodore 64 Ultimate Review: Is This THE Best Retro Comeback?

My first game in 6502 assembly language for the C64.

