Obduction Dev Talk: Josh Van Veldhuizen and Ryan Warzecha Talk About Obduction's Dev Process!

Josh Van Veldhuizen (Cyan's Quality Assurance Manager) and Ryan Warzecha (Cyan's Producer on Obduction and current Associate Designer) recently sat down to play a bit of the first act of Cyan's 2016 game Obduction and tell stories about the game, the development process, and dealing with bugs! (Caution: video does contain puzzle spoilers for those who have not played the game!) 00:00 intro 00:56 Josh playing, RAWA taking notes 01:54 Our first Unreal 4 game engine, first VR game 03:25 Originally planned for 3d characters 04:47 A favorite bug 06:12 QA kudos 07:33 C.W. 09:19 The video capture process 10:48 The early days of VR (at Cyan) 12:55 JSRF eggs and more 15:00 Epic setting, 1080p, Res. Scale 200, FOV 100 15:26 C.W.'s first roast 17:10 Playing the whole game with Oculus remote 19:19 VR troubleshooting 20:57 (One of) Josh's favorite Obduction stories 23:23 Speed run times 25:09 The QA team in the game 25:42 The purposeful phone 27:01 Base jumping in VR 28:27 Shortcuts 29:42 Machine bugs 30:12 How long did QA spend on the puzzle box? 31:18 A lost component 32:30 Thanks and goodbye! You can get Obduction from any of the following App Stores: Steam: https://bit.ly/3z4J6Z4 GOG: https://bit.ly/ObductionOnGOG Microsoft: https://bit.ly/ObductionMS Epic: https://bit.ly/ObductionEpic Humble: https://bit.ly/ObductionHumble PlayStation: https://bit.ly/ObductionPS Mac: https://apple.co/3LRwgR2