Burnout Revenge Playthrough - Part 21 - Final Grand Prix (END)
This is it, the carnage is over once again. Completing last rank events and getting into final grand prix. It's sad to ended here, Revenge is also my favorite burnout game along with takedown. It had very loud sound effects even more than previous, soundtracks now have more variety genre which no longer just a rock music(Rock music tho not as good as burnout 3, but it's still awesome) and the tracks have more obstacles like jumps and shortcuts. Crash physics is not visceral as in previous game. Taking down is now harder than previous leading Rank 10 Road Rage to be INSANELY difficult. I had to cut the retrying parts to make the video shorter. I play this game first on PS2 and then later on xbox 360 when i got the system, but when i play the 360 for the first time, why it looks so different. Because they want to improve the graphics and sounds to utilize the power of console at the time. In my opinion, the graphics got little carried away with darker graphics and overtone on some tracks. Sound effects is weird on 360 like engaging boost and more annoying cheering sound when doing crash mode. Menu is good to refined so title screen should be okay too but not with the changed music they had from existing game(Point of impact), i don't know why they had to do that. That's my honest opinion for me when i going from ps2 to xbox 360, i hope you understand that, but the gameplay it's still good tho so there's that. For those who wonder, yes there is a credits in this game. I tell that because some games don't even had it at all like Dirt 2 since i know i completed it long time ago. To play the credits, you had to 100% the game, which i don't think i will do it on-camera. Played on: PCSX2 1.6.0 Mode: DX11 (Software) GSdx Plugins: SSE4.1 Rendering Threads: 8 Playlist: • Burnout Revenge Playthrough PS2 [PCSX2]

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