A Roller Coaster With Every Inversion NoLimits 2 Offride & POV

In order to set my record straight about what I consider to be distinct inversions, I set a challenge to make a roller coaster with (nearly) every single inversion type in NoLimits 2. The track switches were quite complicated to achieve (the Lagoon Roll was originally supposed to be taken backwards and be followed by a Helix and a second switch track). And many of these elements are taken way too fast or are quite poorly shaped, so please don't judge me too hard on that. 5 Launches. 6 Trains 4.5km of track (World's Longest Roller Coaster) 108km/h Max Speed 56m Total Elevation Difference 56 Track Based Inversions, with 1 inversion taken twice making for 57 inversions for riders (3 times The Smiler's record) With that nearly, there are a few inversions I did choose to leave out. The Bowtie (which was only found on Dragon Mountain at Marineland) is not included separately, but is roughly featured in the way the second half of the Sea Serpent and the first half of the Cobra Roll are arranged. A distinct Batwing is not featured, although the very similar Pretzel Knot is included. The only difference between those two is that the Batwing does not have the entry and exit cross over each other. And a side note on arrangements; the Norwegian Loop on Helix at Liseberg does have one end pass though the main loop as opposed to the straight alignment of Speed Monster and Fahrenheit. So it is there in spirit and exact alignments do not matter too much. The stalled variants of the Dive Loop and Immelmann are not featured (only recently being made distinct on RCDb) and that would have made the ride only more repetitive and time consuming to make as it already is. The Finnish Loop by contrast I wanted to clarify that the twisting dive preceding it is not necessary as seen with Weiner Looping. The Diving Turn featured on the incredibly obscure Intamin Spiral Coaster I did not include as the same name is given to two different elements, even though they are the same taken in opposite directions. This obscurity also led me to relabel the Step Up Underflip and the Upward Barrel Roll to accommodate many other non-Underlips such as Stardust Racers. All inversions exclusive to Flying and 4D coasters are not included as they would be very impractical on a sit down coaster. I will list them here for completeness: Fly To Lie Lie To Fly Inside Upward Raven Turn Inside Downward Raven Turn Outside Upward Raven Turn (not featured on any coaster yet) Outside Downward Raven Turn Pretzel Loop 540 Degree Roll Almost all other inversions claimed to be distinct were deliberately left out as they are truly not their own elements. Examples include: Cobra Loop (Same as an Immelmann) Negative G Stall Loop (non-inversion followed by a Sidewinder) Wing Over (Same as a Corkscrew) Any repetition of a single inversion (eg, Quadruple Heartland Roll). Only the Double Corkscrew was used as an example of this without having do to every single repetition. Wraparound Corkscrew (the two examples so far have been a more regular Corkscrew and a Step Up Underflip) Any element that requires proximity between two different elements (eg, Interlocking Corkscrews/Loops, Top Gun Stall) And of course, most non-inversion elements were left out. These include the Non-Inverting Loop, a large Outward Banked Airtime Hill, Jr Immelmann or a Helix in excess of 360 degrees.