Combining Two Sims in Godot: Particle Life and Boids
A walkthrough for a particle sim experiment where I combine two different artificial life algorithms, in Godot 4.5, using GLSL compute shaders. Open Source available on GitHub: https://github.com/ThePathfindersCodex Learning new stuff is great! Don't hesitate to let me know if you see bugs or have advice on how to improve it. 00:00 Two Worlds, One Question 00:45 Social Motion vs Digital Chemistry 02:03 Balancing Forces 04:02 Making It Fast with Spatial Hashing 05:23 The Hybrid Sim 07:12 What's Next Purpose: TECH DEMO and WALKTHRU - code overview for the project HANDS ON CODE LEARNING - code available on GitHub to try yourself

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