Ep.1 | Height Map | Building a Barbed Wire Game Asset in Substance Designer and Blender

In this first episode, let's take a look at creating the Height map for a barbed wire material. We will look at developing procedural patterns entirely from scratch, all in Substance Designer. --- Check out how to create the exact same template I use here:    • Saving Templates in Substance Designer (An...   --- 0:00 Initial Shape 4:45 Input Values 9:55 Wire Bevel and Surface 15:13 Wire Tiled 19:06 Barb Body 27:51 Barb Spike 30:53 Positioning the Spikes 34:50 Combining the Patterns --- Help support me and get access to all of the goodies! Gumroad: https://gumroad.com/get_learnt Patreon:   / getlearnt   FlippedNormals: https://flippednormals.com/creator/ch... #SubstanceDesigner #GameArt